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What is Crucible Heightmap?

Crucible Heightmap is a Rust map generator for Windows, built for Rust map makers who want custom island terrain fast. It exports a ready-to-open Rust .map file, a whole world in one file, that opens straight in RustEdit, the community map editor for Rust, so you can build a custom map in minutes instead of hand sculpting terrain for hours. It’s purpose-built for Rust server admins and far simpler than professional game dev tools: no programming or 3D modeling skills required.

The Crucible Heightmap app showing a generated 3D Rust island in the live preview, with the terrain sliders along the left and the toolbar across the top

  • Generates procedural custom island terrain tuned for Rust’s own proc gen, so beaches, slopes and cliffs feel natural in game.
  • Combines multiple island seeds into one complex map, up to 48 islands, in five map-style families.
  • Generates the whole Rust world from your terrain: biomes (Arid, Temperate, Tundra, Arctic and Jungle), all of Rust’s topology layers, a biome-tinted ground texture, and lakes as real water bodies.
  • Places Rust’s real cliff and rock models on the steep ground and bakes them into the map.
  • Includes raise, lower, flatten and smooth brushes for sculpting by hand, with full undo and redo.
  • Paints Rust ground textures (dirt, sand, rock, grass, forest, snow, stones and gravel) straight onto your islands, with soft blending between them.
  • Lets you paint biomes and topology by hand wherever you want to overrule the generator.
  • Shows a live 2D and 3D preview as you shape your terrain, plus an in-game view with real Rust textures, cliffs and lakes, so you can see the finished world before you export.
  • Overlays a Rust-cell grid and a slope view to check spacing and steepness before you export.
  • Exports a full Rust .map file carrying your terrain, ground textures, biomes, topology, lakes and cliffs, that opens directly in RustEdit in one step.
  • Exports 16-bit grayscale .raw for RustEdit, plus .png for previews and sharing.
  • Exports your painted ground textures straight into RustEdit through its World Creator panel, and saves a full-color textured .png of the finished map.
  • Saves projects and shareable .hmseed seed files.
  • Autosaves as you work, so you never lose a map.

A heightmap is the terrain skeleton of a Rust map: a grayscale image where brightness equals elevation. The pipeline is:

  1. Generate terrain in Crucible Heightmap.
  2. Export it as a Rust .map file, or as a 16-bit .raw heightmap.
  3. Open the .map directly in RustEdit, or import the .raw as your terrain.
  4. Run RustEdit’s procedural generation tool to quickly add cliffs, topology, biomes and ground textures, or bring the ground textures you painted in Crucible straight in through RustEdit’s World Creator.
  5. Place monuments, roads and prefabs on top, by hand or procedurally, to finish the map.

Crucible Heightmap installs through the Crucible launcher, and you can test your finished map locally with the free Crucible Local Server app.

Crucible matches RustEdit’s heightmap resolutions exactly: 513, 1025, 2049 and 4097. The map size you pick sets the export resolution.

Download and pricing are on the Crucible Heightmap page.