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Rust map sizes and resolutions

Rust map size and heightmap resolution are linked. The bigger your world, the higher the heightmap resolution it needs. RustEdit accepts exactly four resolutions, and Crucible matches them, so you always export at the right pixel size for your chosen map size.

Map size affects which monuments spawn as well. Tiny maps may omit most larger monuments like Launch Site, Giant Excavator, and Military Tunnels. Standard maps spawn a good mix of nearly every monument. Large maps spawn nearly every monument with multiple copies of low-tier ones like Lighthouse, Fishing Village, and Gas Stations.

Pick based on server population: 3500-3800m for small/medium servers, 4000-4800m for larger ones, 5600-6000m for massive servers (but needs more server power and development time).

RustEdit uses 513, 1025, 2049 and 4097 pixel heightmaps. Crucible exports at whichever one matches the map size you select.

The map size selector in Crucible Heightmap, a row of 1k to 6k buttons that set the export resolution to match your Rust map size

World size in meters maps to resolution like this:

  • 513 pixels: about 1000m world. Small, cozy maps, faster to fill with monuments and roads.
  • 1025 pixels: about 2000m world. Medium maps, balanced between space and build-out time.
  • 2049 pixels: about 3000m to 4000m world. Large maps with room for multiple biomes and landmarks.
  • 4097 pixels: about 5000m to 6000m world. Huge maps, maximum space but longer to design, more server load.

Larger maps give more space and exploration but take longer to fill with content and demand more from your server’s hardware. Smaller maps are quicker to build out and easier to manage. Pick based on how much terrain you want to design and how much server power you have.

The heightmap resolution has to match the map size in RustEdit, or the import may not line up. Set your size in Crucible first, export, then set the RustEdit map at the same size before importing. See import a heightmap into RustEdit.