Crucible Heightmap changelog
What is new in each version of Crucible Heightmap, the Rust map generator for RustEdit. Newest version at the top. Your installed version is shown in the app status bar, and the app prompts you to install updates when they are available.
v1.1.11
Section titled “v1.1.11”- Hotfix: Annoying visual flickering bug when opening app has been fixed finally.
v1.1.10
Section titled “v1.1.10”- New Splat mode: paint Rust ground textures straight onto your map, separate from the terrain brush. Turn it on with the Splat button, or press V.
- Splats cover the full Rust set: dirt, snow, sand, rock, grass, forest, stones and gravel, each clearly labeled by name and color.
- (Experimental) Painted textures blend: lower the brush hardness and two textures softly cross-fade where they meet, for natural transitions instead of hard edges. Hold Alt while painting to erase.
- Eight brush types to paint with: round, soft, square, blend, star, streak, scatter and organic. Blend smudges a seam where two textures meet, dragging the edge a different way each stroke; Organic stamps a natural, irregular splotch ideal for forest-floor and dirt patches; Scatter drops a few distinct random blobs for broken-up, dappled coverage. The brush goes all the way down to size 1 for fine detail.
- Splat brush controls: a Rotation slider (turns the square, star and streak types and can be bound in keybind settings), a Spacing slider (spaced dabs along a stroke), and a bindable key to swap back to your last-used splat brush type type. The cursor shows the selected type at the real painted size, with an inner ring for the soft-edge falloff.
- Set a base surface splat for each island in the new Surface section of the sidebar and the last surface you pick becomes the default for new islands.
- The live 3D preview splats terrain more naturally: snow lines that wander with the land, grey rock on the steep cliff faces, and scattered forests. Each generated islands splats are randomized and automatically adjust when altered by sliders.
- New textured PNG export: save a full-color picture of your map, built from each island’s base surface plus whatever you’ve painted. Keep or skip the plain grayscale PNG, and optionally overlay the in-game map grid with its cell labels. The export window now stays open after a save, and exports for a saved project go into their own output/<project>-export folder, which the Open button in the export window opens directly.
- New Splat export: send your splats into RustEdit through its Tools -> Map Tools -> World Creator Importer and find and import your <project>.xml, the base terrain splats and your painted splats will then appear on your map in RustEdit. Saved island seeds carry your painted textures too.
- New water toggle: bind a key in Settings to hide the ocean surface.
- New Top-down view shortcut: set a key in Settings to snap the 3D view straight overhead for a clean, map-wide look. Reset view (R) brings the normal angle back.
- Everything is rebindable: every keyboard shortcut (view, undo/redo, flip, reset, save, conjure, delete, splat tools and more) can be remapped in Settings under Keybinds, with a Save button and a warning if two actions share a key. Conjure is E, Splat mode V, Add Island N, and “hold to orbit the camera while painting” is its own rebindable key (Space by default). Undo and redo repeat when held. Your keybinds and slider defaults save to their own config file so you can share them.
- Shortcut hints in tooltips show your own keys and update the moment you rebind one, so they never go stale.
- Press Escape to close any open panel: the brush, the splat panel, Projects, Export or Settings.
- Press Ctrl+Shift+S to save your map as a new project; plain Ctrl+S re-saves the project you have open. Both keys are rebindable.
- Closing the app with unsaved changes now asks first: Save, Don’t save, or Cancel, so you never lose an unsaved map by accident.
- Press Ctrl+N to start a new project. If you have unsaved changes it asks first with the same Save, Don’t save, Cancel prompt, then clears to a fresh random island. The key is rebindable.
- The Slope overlay shows a color key beside the minimap (green flat/buildable, yellow hills, orange cliffs, red taller than cliffs), and hides itself when you turn the overlay off.
- The in-app Readme/Help was removed in favor of the full docs site at https://docs.drizzza.com, and the full changelog is now online too: read what’s new in every version at https://docs.drizzza.com/reference/changelog.
- New guide on painting Rust ground textures, blending them and exporting them: https://docs.drizzza.com/heightmap/splat-painting/
- Updated guides for this release: exporting your map https://docs.drizzza.com/heightmap/export-raw-and-png/, brush editing https://docs.drizzza.com/heightmap/brush-editing/, keyboard shortcuts https://docs.drizzza.com/reference/keyboard-shortcuts/, the slider reference https://docs.drizzza.com/reference/sliders/ and settings https://docs.drizzza.com/reference/settings/.
- Coastal stepping starts gentler by default, and new maps start with calmer Mountains and Redistribution defaults for a more natural shape out of the box.
- The sun/time slider now starts at 15:00; hold Ctrl while dragging it for fine, minute-by-minute control.
- Interface polish: the window can no longer be shrunk too small to use; the toolbar, Export button and Projects panel were tidied up; Grid, Slope, Brush and Splat are now clean icon buttons; the Saved Projects list scrolls on its own once it gets long; pop-up notifications refresh in place instead of piling up; the small Map/View tag on the minimap was removed; and cluttered tooltips were cleaned up across the app.
- The Settings window opens at a steady full height with its title bar and footer kept in place, and the Changelog and License sections each scroll on their own. The Saved Seeds window keeps a steady size as your collection grows. The Settings folder list shows the short path from your install folder, and the “Created by Drizzza” mark opens https://drizzza.com.
- Your license key is now hidden as you type or paste it on the activation screen, with a show/hide button to reveal it when you need to check it.
- The faint min/max height-reference frames around the 3D map now show as subtle corner marks instead of full boxes.
v1.1.9
Section titled “v1.1.9”- Saving a seed now saves only the island (or islands) you have selected, instead of the whole map. On a map with several islands, select the one you want first, or use Select All to save them all. The save star stays off until you have a selection, so you can’t bake the whole map into one island’s seed by accident.
- Improved the default coastal stepping and beach settings, so a freshly generated island starts with a nicer shoreline out of the box.
- Added a Verbose logging toggle in Settings (under Diagnostics) and improved the app’s troubleshooting logs, so any issue is easier to track down if you ever need support.
v1.1.8
Section titled “v1.1.8”- Map grid fixed: grid cells now line up exactly with the in-game map grid on every map size, with A0 in the top-left corner.
- Much smoother grid and slope overlays on 5000m and 6000m maps.
- Improved slope view: green = flat buildable ground, yellow = hills, orange = cliffs, and red = terrain too extreme for the game to decorate naturally.
- More Rust-like terrain colors in the 3D preview: rocky cliffsides, greener highlands, and snow only on extreme peaks. The minimap and seed thumbnails match.
- The status bar now shows how much of the map is land.
- Export now defaults to RAW. The RAW output is unchanged and imports into RustEdit exactly like before.
v1.1.7
Section titled “v1.1.7”- Crucible Docs is live: a brand new documentation website at https://docs.drizzza.com. It is your full guide to building custom Rust maps with Crucible Heightmap, from first install to a finished map in RustEdit, covering getting started, using every tool, custom Rust map guides, and a full reference. The docs will be expanded in the future with more information.
- New Documentation link in Settings (top of the panel) opens the docs in your browser.
- Export panel: a new Open button jumps straight to your output folder, plus a quick link to the step-by-step “How to import into RustEdit” guide.
- Saved seeds can now be ADDED to your map instead of only replacing it. In the seed gallery, click a saved seed to drop its island (or whole group of islands) in alongside what you have already built. Select an island first and hit Swap to replace just that one island, or use Replace all to load the seed as a brand new map. Saved groups keep their island layout.
- Star your saved seeds as favorites, and filter the seed gallery: Newest and Favorites show everything (favorites first), while Single-island and Multi-island show only that kind of saved seed. Favorites rise to the top within every view.
- Select multiple islands at once: hold Ctrl or Shift and click islands to add or remove them from the selection (or press Ctrl+A to select every island), then move, randomize, edit, or delete them all together. Double-click still picks a single island; click water to deselect all.
- Adding, deleting, and combining islands can now be undone and redone (Ctrl+Z / Ctrl+Y).
- Big multi-island maps stay smooth: adding or combining lots of islands no longer triggers the slowdown that used to kick in past a handful.
- Fixed saved seed previews in the seed gallery sometimes showing up blank or vanishing after adding or deleting a seed. Thumbnails now show reliably.
- Slimmer title bar: the header logo is smaller, giving you a little more room for your map.
v1.1.6
Section titled “v1.1.6”- Fixed the Subscription section in Settings (your license, plan, Manage subscription, Check for updates and Deactivate this PC) displaying without its panel. It’s now a tidy collapsible section that matches the rest and works with “Expand all / Collapse all”.
v1.1.5
Section titled “v1.1.5”- First-run license agreement: the first time you open the app you’ll review and accept the license (and again only if the terms ever change). You can read the full license any time in Settings.
- New in-app Help: the complete getting-started guide is now available right inside Settings.
- Refreshed the Help guide and the License with the latest information.
- Reworked Settings panel: neat collapsible sections that remember whether you left them open, an “Expand all / Collapse all” toggle, and a cleaner, more unified look.
- Projects, Export, Settings and the time-of-day control moved up into the main toolbar, and undo/redo now sit beside the brush, so everything’s quicker to reach, with a cleaner title bar.
- The time-of-day (sun) slider now adjusts in 1-minute steps; double-click it to reset.
- Larger, easier-to-click window minimize / maximize / close buttons, plus general visual polish throughout.
v1.1.4
Section titled “v1.1.4”- Fixed activation failing for some people with a “Could not reach the license server” message even when their internet was working perfectly fine. Activation now connects reliably across a much wider range of networks, DNS setups and security software.
- The app now keeps itself up to date automatically: most fixes and improvements arrive quietly in the background, with no need to re-download or reinstall anything.
- Smoother, faster first launch right after installing.
- Better behind-the-scenes diagnostics, so if anything ever does go wrong it can be pinpointed and fixed quickly.
v1.1.3
Section titled “v1.1.3”- Brand-new installer: setting up Crucible Heightmap is now a quick, guided install that drops a desktop shortcut and a Start Menu entry, with no more loose files to keep track of.
- Installs just for you with no scary administrator prompt, and registers in Windows’ “Add or remove programs” so it uninstalls cleanly like any other app.
- Uninstalling keeps your saved maps, seeds and exports by default, with a clearly labelled option to delete everything if you want a completely clean wipe.
- Everything the app uses now lives neatly in one place you can easily find, move, or back up.
v1.1.2
Section titled “v1.1.2”- Your subscription plan (for example, Monthly or Annual) is now shown next to your license in Settings.
- The activation screen now opens in a compact, centered window with the Crucible logo, instead of filling the whole screen.
- Added a brief intro animation when the app opens.
- Fixed the title bar text being selectable by accident while dragging the window.
- Much faster heightmap exports, especially on larger maps.
- When an update is available, you’ll get a quick prompt as the app opens to install it right away or skip it for now.
- See what’s new in each version right inside the app (Settings > Changelog).
- Cleaner window with a refreshed title bar.
- The seed save star now lights up gold when your current seed is saved to your library.
- Autosave & crash recovery: your work is now saved automatically while you have unsaved changes, and offered back to you if the app closes unexpectedly. You can choose how often it saves in Settings > Autosave (default: every 10 minutes).
- Autosave interval is now set in minutes (Settings > Autosave).
- Undo history can now be increased up to 1000 steps.
- Smoother, tidier install.
- Tidied up the Settings panel.
v1.1.1
Section titled “v1.1.1”- Initial release.