Status bar
The bar along the bottom of the Crucible Heightmap workspace shows real-time information about your project and performance at a glance.
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Status bar indicators
Section titled “Status bar indicators”Left to right:
- Unsaved dot and project name: the open project’s file name, or untitled if you have not saved it yet. The dot beside it is amber while you have unsaved changes and green once saved.
- Map size and resolution: the Rust world size in metres and the heightmap resolution it exports at (for example
3800m · 2049²). See map sizes and resolutions. - Island count: how many islands are on the map.
- Land percentage: how much of the map is land. Official Rust maps usually land around 50 to 65 percent, so this is a quick way to sanity-check your layout.
- Map stats: a button that opens the map stats popover (below).
- Active tool:
Tool: viewwhen you are just looking, or the terrain brush you have open (flatten, raise, lower or smooth). - Generation time: how long the last terrain generation or brush stroke took.
- Cursor readout: the height in metres and the slope in degrees directly under your cursor, updating as you move it over the map in any view. It shows a dash when the cursor is off the terrain. This is the fastest way to check whether a spot is buildable without turning on an overlay.
- App version: the version of Crucible Heightmap you are running.
- Live FPS: rendering performance. On the in-game view tab it reads that view’s frame rate.
Map stats
Section titled “Map stats”Click Map stats for a popover that measures your map against real Rust maps, so you can tell whether what you have built is actually playable before you export it.
It reports your map’s value and the target band side by side, with each row green when it is in range and amber when it is not:
- Land: how much of the map is land.
- Flat (under 10 degrees), Walk (10 to 30), Steep (30 to 50) and Cliff (over 50): how your terrain splits across the slope bands. Flat ground is where players build, so this is the row that decides whether your map is base-friendly.
- Land median, Land p95 and Highest: the height distribution of your land, and the tallest point.
- Spawn-low land: how much low ground you have. Rust spawns players on low land, so a map without enough of it starves spawn points.
If that last one runs short, the popover warns you outright: Low spawn land, map may starve spawn points (too high or mountainous). That is worth heeding. A beautiful mountain range that nobody can spawn on or build on is not a playable Rust map, and this is the cheapest place to catch it.
Use it alongside the slope overlay and the Buildable slider: the overlay shows you where the steep ground is, and this tells you how much of it there is.