<?xml version="1.0" encoding="UTF-8"?>
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:image="http://www.google.com/schemas/sitemap-image/1.1">
  <url>
    <loc>https://docs.drizzza.com/about/drizzza/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/drizzza-tiger-pair.CBUZRjWR_1Q841v.webp</image:loc><image:caption>The Drizzza tiger logo in its orange and stormy-blue color variants</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/tiger-rug-skin.BnK61pxk_1eNv78.webp</image:loc><image:caption>Drizzza's tiger bear rug skin displayed in game in Rust</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/faq/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/guides/crucible-vs-procedural-generators/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/crucible-terrain-3d.Cj4CFXDP_2BaMf.webp</image:loc><image:caption>A Rust-tuned island generated in Crucible Heightmap, shown with real Rust ground textures and water in the in-game 3D view, ready to export for RustEdit</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/guides/export-rust-map-file/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/export-dialog.DGmALOAQ_ZoMLC7.webp</image:loc><image:caption>The Crucible Heightmap export panel with the MAP File option checked, which writes a single Rust .map file that opens directly in RustEdit</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/guides/import-heightmap-into-rustedit/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-create-map.B_OwVevm_2nMwLA.webp</image:loc><image:caption>RustEdit Create New Map dialog, with map size, heightmap resolution, height range and the Heightmap RAW file selector</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-heightmap-imported.1NBU89HJ_2nMyMI.webp</image:loc><image:caption>A Crucible heightmap imported into RustEdit, shown as raw grayscale terrain before any procedural generation</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-procgen-ground.BNlKByQe_mkxBg.webp</image:loc><image:caption>The imported terrain in RustEdit after procedural cliffs, splats and biomes, seen from ground level</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-procgen-topdown.eew3cxnn_1cuoSI.webp</image:loc><image:caption>Top-down view of the finished Rust map in RustEdit after proc gen, with biomes and splat textures</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-procgen-aerial.CO_4P-2f_1lIQgL.webp</image:loc><image:caption>Aerial view of the custom Rust island in RustEdit after cliffs, splats and biomes</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-procgen-coast.CfC8Iih0_Z1LBPDA.webp</image:loc><image:caption>Coastline of the custom Rust map in RustEdit, with cliffs, beaches and splat textures after proc gen</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/guides/map-sizes-and-resolutions/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/map-size-selector.BqODDhba_Z13wKM.webp</image:loc><image:caption>The map size selector in Crucible Heightmap, a row of 1k to 6k buttons that set the export resolution to match your Rust map size</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/guides/test-map-local-server/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/ingame-syfex-1.CzB5aMMW_EevLI.webp</image:loc><image:caption>In-game view of a custom Rust map on Crucible terrain: a grassy canyon with a river and pine trees between rock cliffs</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/ingame-syfex-2.BCBVWx3o_ZBv6Qx.webp</image:loc><image:caption>In-game view of a custom Rust map on Crucible terrain: rainy coastal cliffs above a beach</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/ingame-syfex-3.DQ2fW3a9_1lUSeh.webp</image:loc><image:caption>In-game view of a custom Rust map on Crucible terrain: a road winding past cliffs and rolling hills</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/map-overview-syfex.DFumLYF7_Z1KKkFd.webp</image:loc><image:caption>Top-down map overview of the finished custom Rust map, with monuments, roads and biomes</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/guides/what-is-a-rust-heightmap/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/heightmap-2d-grayscale.BUbahuaD_XiqIU.webp</image:loc><image:caption>A 16-bit grayscale Rust heightmap of an island, with bright pixels for high ground and dark pixels for the ocean floor</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-import-dialog.DkOAMk2j_1HQKMd.webp</image:loc><image:caption>RustEdit Create New Map dialog showing the Heightmap field and import workflow for applying a heightmap to a Rust map</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/guides/world-creator-import/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-splat-import-01.Dohds590_1HI1OL.webp</image:loc><image:caption>RustEdit open with the Create New Map dialog, ready to create a blank map</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-splat-import-02.B9rjhteQ_2x3VKX.webp</image:loc><image:caption>A blank, empty map in RustEdit before importing a Crucible heightmap</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-splat-import-03.fyiKj1C9_meJ0B.webp</image:loc><image:caption>The RustEdit Tools menu showing Map Tools and the World Creator Importer option</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-splat-import-04.CMo63pWX_Z1tUxdW.webp</image:loc><image:caption>The RustEdit World Creator importer window with a Select button</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-splat-import-05.C_vZRJM8_rewFL.webp</image:loc><image:caption>Selecting the project XML file from the Crucible Heightmap output folder in RustEdit</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-splat-import-06.BYha6CgA_Zj4J0s.webp</image:loc><image:caption>The World Creator importer with the heightmap and alpha resolution set to match the Crucible map size</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-splat-import-07.DVvD4bDY_Z14mIuI.webp</image:loc><image:caption>A Crucible custom Rust map loaded into RustEdit with its base terrain splats and painted splats applied</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-splat-import-08.so-0XSm8_duLXr.webp</image:loc><image:caption>Inspecting the imported Crucible terrain and splats up close in RustEdit</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-splat-import-09.DOSHPqFs_2jKOjw.webp</image:loc><image:caption>RustEdit ready to build the rest of the map with custom painting or procedural generation</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-splat-import-10.ByMbs-xf_Z16V0wk.webp</image:loc><image:caption>The RustEdit procedural generation window with options turned off to test only the ocean topology</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-splat-import-11.BGLdNIer_Z1p0tp4.webp</image:loc><image:caption>The imported Crucible island in RustEdit with ocean water around it, showing the island shape and splats</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-splat-import-12.1Age5dsM_18r6BW.webp</image:loc><image:caption>The RustEdit proc gen settings with the heightmap and splatmap disabled so they are not overwritten</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-splat-import-13.lJpyyATY_ZYqoLu.webp</image:loc><image:caption>Checking biomes and monument placement on the imported Crucible map in RustEdit</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-splat-import-14.CAnvkCGr_Z1huvOK.webp</image:loc><image:caption>A finished-looking custom Rust map in RustEdit built on imported Crucible terrain and splats</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/rustedit-splat-import-15.Bgs3MRMp_Z15aQWm.webp</image:loc><image:caption>The completed Crucible custom Rust map and splats imported into RustEdit</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/heightmap/brush-editing/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/brush-controls.By_ILbuU_E7xin.webp</image:loc><image:caption>The Crucible Heightmap brush panel with Size, Strength, Hardness and Height sliders and the Flatten, Raise, Lower and Smooth brush types</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/brush-stroke.B--HUzQ3_Z1cpjlT.webp</image:loc><image:caption>The terrain brush raising a steep landform out of a Crucible Heightmap island in the in-game 3D view, with the brush cursor ring on the ground and the brush controls open</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/heightmap/combine-island-seeds/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/combine-islands.aOljebky_ZP4s6h.webp</image:loc><image:caption>A custom Rust map in Crucible Heightmap made from several combined island seeds, shown as multiple separate landmasses in the 3D preview</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/combine-islands-selected.CiRexr1N_ZSCC7K.webp</image:loc><image:caption>A multi-island map in Crucible Heightmap with one island selected and outlined, ready to move, rotate, scale or re-roll on its own without disturbing the other landmasses</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/combine-islands-2d.DZukXGB4_162gKw.webp</image:loc><image:caption>Top-down 16-bit heightmap of a multi-island Rust map in Crucible Heightmap, several separate islands spread across the map</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/heightmap/export-raw-and-png/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/export-dialog.DGmALOAQ_ZoMLC7.webp</image:loc><image:caption>The Crucible Heightmap export panel, with checkboxes for MAP File, Map PNG, Heightmap PNG, XML Splat and Heightmap, and RAW Heightmap, plus a Map Size field</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/heightmap/generate-your-first-island/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/first-island-3d.D_aeuLrO_12Nor3.webp</image:loc><image:caption>Crucible Heightmap open on a freshly generated 3D Rust island, with the terrain sliders on the left and the generation controls along the bottom of the sidebar</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/generate-controls.DdkzljBr_1gsp5d.webp</image:loc><image:caption>Crucible Heightmap generation controls: the map size selector, the seed field with save and gallery buttons, and the Conjure and Add island buttons</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/heightmap/in-game-view/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/in-game-aerial.zELSK0_n_3DNDU.webp</image:loc><image:caption>A Crucible Heightmap island in the in-game 3D view, shown from above with Rust ground textures, water and sky for a preview of how the map looks in game</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/in-game-ground-view.Dq1FLolg_J8Bo5.webp</image:loc><image:caption>A ground-level player's-eye view across a Crucible Heightmap island in the in-game view, looking over grassy hills toward distant mountains under a Rust sky</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/heightmap/live-3d-preview/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/live-3d-island.mE0Rqw_j_2t5xV2.webp</image:loc><image:caption>The live 3D preview in Crucible Heightmap showing a snowy mountainous Rust island as shaded 3D terrain over water</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/live-3d-2d-view.BAnb_3u__Z1snrxx.webp</image:loc><image:caption>The flat 2D heightmap view in Crucible Heightmap, a 16-bit grayscale image where brighter pixels are higher elevation</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/grid-overlay.t32v0wD__ZTrcCT.webp</image:loc><image:caption>The grid overlay in Crucible Heightmap showing Rust map cells projected over the 3D terrain</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/slope-overlay.IFv4Pgj5_2fpEnt.webp</image:loc><image:caption>The slope view in Crucible Heightmap highlighting steep, unbuildable terrain in warm colors and flat ground in green</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/slope-top-down.D7KKFP6W_Z2unLzM.webp</image:loc><image:caption>The slope view from a top-down angle in Crucible Heightmap, the whole island color-coded green for flat buildable ground through yellow, orange and red for steeper terrain, with the band color key</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/top-down-view.Cp892e2N_ZehbjD.webp</image:loc><image:caption>Top-down view in Crucible Heightmap, the 3D camera snapped straight overhead for a flat, map-wide look at the whole Rust island</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/heightmap/projects-autosave-updates/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/projects-populated.CsXT3RD5_ZP5lqh.webp</image:loc><image:caption>The Crucible Heightmap projects panel with New, Save and Save As actions and a list of saved .hmproj projects</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/autosave-restore.CuQ8SgIA_u0sPm.webp</image:loc><image:caption>Crucible Heightmap autosave recovery toast reading &quot;Recovered unsaved work from your last session&quot; with Restore and Dismiss buttons</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/heightmap/seed-files/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/seed-save.CY7_omDs_1iX1qq.webp</image:loc><image:caption>The seed field in Crucible Heightmap with the star button pressed, showing a name input and Save and Cancel buttons for saving a .hmseed seed file</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/seed-gallery.Bz9AxcMW_28puaR.webp</image:loc><image:caption>The Saved seeds gallery in Crucible Heightmap showing a saved seed with a terrain thumbnail and an Import file button</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/heightmap/splat-painting/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/splat-painting-3d-preview.DY1oscCe_Z24zMiT.webp</image:loc><image:caption>A Rust island in Crucible Heightmap with hand-painted ground textures, sand, rock, forest and a snow cap, shown as splats in the live 3D preview</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/splat-painting-unity.CHQz8pRr_ZEGBbC.webp</image:loc><image:caption>Painting Rust ground textures onto an island in Crucible Heightmap's in-game 3D view, the splat brush dock open with its brush, mode and texture options and the round brush cursor on the terrain</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/splat-painting-dock.bSCzyT37_Z26IQEN.webp</image:loc><image:caption>The Crucible Heightmap splat painting panel: brush size, hardness, spacing and rotation sliders, the Paint and Blend modes, the brush types, and the eight Rust ground textures to paint with</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/island-base-surface.gC0LunaY_gC44z.webp</image:loc><image:caption>The Surface section in Crucible Heightmap, choosing a per-island base ground texture so an island reads as grass, sand, snow or another Rust surface</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv_2mkMUa.webp</image:loc></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/reference/changelog/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/reference/keyboard-shortcuts/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/keybinds-editor.D_e-fqP8_Z2iDGdC.webp</image:loc><image:caption>The Keybinds editor in Crucible Heightmap Settings: every action listed with its assigned key and a Clear button, ready to rebind</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/reference/settings/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/settings-dialog.Sa__khHe_Z2n67yJ.webp</image:loc><image:caption>The Crucible Heightmap Settings dialog with the Preferences section expanded, showing added island size, undo history, autosave and randomization options</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/settings-subscription.Fk9MVu79_Z7fFkr.webp</image:loc><image:caption>The Subscription section of Crucible Heightmap settings: a masked license key with the plan chip, Manage subscription, Check for updates, and Deactivate this PC</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/reference/sliders/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/sliders-sidebar.CaORq9t-_Z4VAo5.webp</image:loc><image:caption>The Crucible Heightmap sidebar showing the Shape and Placement and Terrain Character slider groups, the map size selector and the seed field</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/slider-mountains.Dwl6HCtd_TA2w6.webp</image:loc><image:caption>Mountains slider comparison in Crucible Heightmap: low keeps the island low and rolling, high raises tall bold peaks</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/slider-buildable.aIBhZSII_2e5IOV.webp</image:loc><image:caption>Buildable slider comparison in Crucible Heightmap: low gives wild vertical terrain, high gives more flat base-friendly ground</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/reference/status-bar/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/status-bar.DQTVyVSV_ZqVCUv.webp</image:loc><image:caption>The Crucible Heightmap status bar showing the project name, map size and resolution, island count, land percentage, active tool, last generation time and the app version</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/reference/troubleshooting/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/start/install/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/installer-welcome.CVa6_qri_ZWyx24.webp</image:loc><image:caption>The Crucible Heightmap installer welcome screen</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/installer-complete.BX4o-Um3_Z1ze2dL.webp</image:loc><image:caption>The Crucible Heightmap installer completion screen, ready to launch the app</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/license-modal.BKCzykPp_Z1p2onR.webp</image:loc><image:caption>The Crucible Heightmap license activation dialog on first launch, with a field to paste your license key and an Activate button</image:caption></image:image>
  </url>
  <url>
    <loc>https://docs.drizzza.com/start/what-is-crucible-heightmap/</loc>
    <image:image><image:loc>https://docs.drizzza.com/_astro/logo.Dm5VdBVv.webp</image:loc><image:caption>Crucible Grounds</image:caption></image:image>
    <image:image><image:loc>https://docs.drizzza.com/_astro/editor-3d-overview.BDEmCUY-_Z1h7XhL.webp</image:loc><image:caption>The Crucible Heightmap app showing a generated 3D Rust island in the live preview, with the terrain sliders along the left and the toolbar across the top</image:caption></image:image>
  </url>
</urlset>
